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Author Topic:   Script
aaronicus
Junior Member

Posts: 23
From:f
Registered: Jan 2001

posted 02-04-2001 02:54 PM     Click Here to See the Profile for aaronicus   Click Here to Email aaronicus     Edit/Delete Message   Reply w/Quote
Ok. I have another question.

Say I use newcity.was and i out put under newcity.wad now, how do Input that into the
script so i can play it. Do I put it under lets just now say uder city of the dead where it says data\city,107 do I change it to data\newcity,107? And then once I do that. How do I make it so the changes take effect?

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I am all.

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Lorien
Junior Member

Posts: 12
From:Goole, E. Yorkshire, England
Registered: Jan 2001

posted 02-04-2001 03:15 PM     Click Here to See the Profile for Lorien     Edit/Delete Message   Reply w/Quote
If you use newcity.was then you'll have to output to newcity.tom which will (after using tom2pc) give you newcity.tr4 (overwriting whatever newcity.tr4 you had previously.

If you already played a level that was created using the newcity wad then it'll be accessible through the New Game menu...

Lorien

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aaronicus
Junior Member

Posts: 23
From:f
Registered: Jan 2001

posted 02-04-2001 03:22 PM     Click Here to See the Profile for aaronicus   Click Here to Email aaronicus     Edit/Delete Message   Reply w/Quote
How do I play a newcity.tr4 file? It doesn't show up on the new game screen. Just the normal ones. Not newcity.

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aaronicus
Junior Member

Posts: 23
From:f
Registered: Jan 2001

posted 02-04-2001 03:42 PM     Click Here to See the Profile for aaronicus   Click Here to Email aaronicus     Edit/Delete Message   Reply w/Quote
how do I apply the changes to the script after i make them? Or am i even doing it right

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Colin Grigson
Member

Posts: 538
From:LONDON, ENGLAND
Registered: Jan 2001

posted 02-05-2001 09:01 AM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
You need to add the info on newcity.wad under the level info for the others in script.txt, so the game can include it the script is as follows:

[Level]
Name= New City
Horizon= ENABLED
Layer1= 128,128,128,-8
ColAddHorizon= ENABLED
LensFlare= 250000,-32000,110000,128,96,0
Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002
Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002
Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002
Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002
Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002
PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a
PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002
PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002
PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002
PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002
Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002
LoadCamera= 40900,498,36177,42256,-666,37727,51
Level= DATA\NEWCITY,102

Put that in your script.txt (you should have got an un-dated version when u downloaded the wad, then convert this into a dat file - get easylife.zip from the link at the bottom of this message which will do the conversion and file copying for you.

Col.

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www.tombraider-customlevels.fsnet.co.uk

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Reb@Eidos
Administrator

Posts: 290
From:
Registered: Nov 2000

posted 02-07-2001 04:13 PM     Click Here to See the Profile for Reb@Eidos   Click Here to Email Reb@Eidos     Edit/Delete Message   Reply w/Quote
Did you read the README when you downloaded newcity.wad????????? It tells you which files to place where in order to play the new level. (the new script files were included in the download) Also, in the manual you will find directions for making script changes.....

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